#ifndef DEMO_TEXTURES_H
#define DEMO_TEXTURES_H

#include <SDL/SDL.h>
#include <SDL/SDL_OpenGL.h>
#include <GL/gl.h>

enum {GEN_EMPTY, GEN_BALL, GEN_VORONOI, GEN_PALLETTE, GEN_SINE, GEN_POLAR, GEN_BUMP, GEN_LIGHT, GEN_LANDSCAPE};
enum {FILTER_NULL, FILTER_BLURSUM};

typedef struct point2D
{
	float x, y;
}point2D;

GLuint GenTexture(int width, int height, int way, int dim);
GLuint GenTexture(int width, int height, int way, int dim, int filter);

#endif
