ZeEngineGP2X (some random version with source code released)

Here it is. Do what you wish with that. Just tell me about. It's nice to know this has inspired or used in other projects.

Optimus

p.s. To run the binary example, don't forget to place the file porsche.3do in the same dir as ZeEngineGP2X.gpe.
p.p.s. This example is like my previous release of this engine, except from the fact that it displays a 10000 polygon Porsche running at about 20fps. I have tried to load heavier objects,those are not included here though. It's up to you now..
p.p.p.s. I didn't organized the code well with some examples as I said I was planning, though under popular demand I decided to release is as it is even if it's unfinished. There is no routine to load any 3d object format files, just my own 3d object struct and some files converted to fit to it. You can easilly adapt a 3ds or lwo loader to my object struct. Anyways, if you need any help and I have time to reply, my email is optimus6128@yahoo.gr

I'll be back.